Tuesday, July 16, 2013

1750 Chaos Flying List

Chaos Space Marines (1750 / 1750 points)

!Chaos Space Marines (1750 / 1750 points)

HQ: Daemon Prince # Grp WS BS S T Wo I A Ld Save Cost
Daemon Prince 1 HQ 9 5 6 5 4 8 5 9 3+/5(i) 350
Daemon; Fearless; Hatred (Daemons of Nurgle); Hatred (Space Marines); Psyker (Mastery Level 3); Veterans of the Long War; Warlord; Biomancy; Pyromancy; Telepathy; Tzeentch; (C:CSM, pp. 33 & 94); Flying Monstrous Creature (Character); Power Armour; Wings; Increase Mastery Level (x3); Daemon of Tzeentch; Fear; Gift of Mutation; Spell Familiar; Burning Brand of Skalathrax
Burning Brand of Skalathrax Burning Brand of Skalathrax (see C:CSM, pg. 69). 30
Troops: Chaos Space Marines # Grp WS BS S T Wo I A Ld Save Cost
Chaos Space Marines 8 Troops 4 4 4 4 1 4/5 1/2 8 3+ 226
Mark of Slaanesh; Bolt Pistol (x7); Boltgun (x8); Close Combat Weapon (x8); Plasma Pistol; Chaos Rhino; (C:CSM, pp. 37 & 95); Infantry; Frag Grenades; Krak Grenades; Power Armour
Aspiring Champion 1 4 4 4 4 1 4/5 2/3 9 3+ 40
Power Sword; Champion of Chaos; (C:CSM, pp. 37 & 95); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun
Chaos Rhino Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 35
(C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Repair
Troops: Chaos Cultists # Grp WS BS S T Wo I A Ld Save Cost
Chaos Cultists 9 Troops 3 3 3 3 1 3 1 7 6+ 63
(C:CSM, pp. 38 & 95); Infantry; Improvised Armour; Close Combat Weapon (x9); Autogun (x8); Heavy Stubber
Cultist Champion 1 3 3 3 3 1 3 2/3 8 6+ 14
Improvised Armour; Autopistol; Close Combat Weapon; Champion of Chaos; (C:CSM, pp. 46 & 98); Infantry (Character)
Troops: Chaos Cultists # Grp WS BS S T Wo I A Ld Save Cost
Chaos Cultists 9 Troops 3 3 3 3 1 3 1 7 6+ 63
(C:CSM, pp. 38 & 95); Infantry; Improvised Armour; Close Combat Weapon (x9); Autogun (x8); Heavy Stubber
Cultist Champion 1 3 3 3 3 1 3 2/3 8 6+ 14
Improvised Armour; Autopistol; Close Combat Weapon; Champion of Chaos; (C:CSM, pp. 46 & 98); Infantry (Character)
Fast Attack: Heldrake # Grp WS BS S T Wo I A Ld Save Cost
Heldrake Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 170
(C:CSM, pp. 52 & 101); Vehicle (Flyer w/ Hover mode); Daemonic Possession; Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent
Fast Attack: Warp Talons # Grp WS BS S T Wo I A Ld Save Cost
Warp Talons 4 Fast 4 4 4 4 1 4/5 1/2 8 3+/5(i) 175
(C:CSM, pp. 49 & 101); Jump Pack; Power Armour; Mark of Slaanesh; Lightning Claws (pair); Fear; Daemon; Deep Strike; Warpflame Strike
Warp Talon Champion 1 4 4 4 4 1 4/5 2/3 9 3+/5(i) 43
Jump Pack; Power Armour; Lightning Claws (pair); Fear; Daemon; Deep Strike; Warpflame Strike
Fast Attack: Raptors # Grp WS BS S T Wo I A Ld Save Cost
Raptors 4 Fast 4 4 4 4 1 4/5 1/2 8 3+ 120
Close Combat Weapon (x4); Flamer; Meltagun; Fear; (C:CSM, pp. 48 & 100); Jump Units; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Mark of Slaanesh; Bolt Pistol (x4)
Raptor Champion 1 4 4 4 4 1 4/5 2/3 9 3+ 29
Fear; (C:CSM, pp. 47 & 99); Jump Units (Character); Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Close Combat Weapon; Champion of Chaos
Fast Attack: Chaos Bikers # Grp WS BS S T Wo I A Ld Save Cost
Chaos Bikers 3 Fast 4 4 4 6 1 4 1/2 8 3+ 144
Bolt Pistol (x3); Close Combat Weapon; Plasma gun (x2); Twin-Linked Boltgun (x3); (C:CSM, pg. 27 & 99); Bikes; Frag Grenades; Krak Grenades; Chaos Bike; Power Armour; Mark of Nurgle
Biker Champion 1 4 4 4 6 1 4 2/3 9 3+ 36
Champion of Chaos; Bikes (Character); Frag Grenades; Krak Grenades; Chaos Bike; Power Armour; Bolt Pistol; Close Combat Weapon; Twin-Linked Boltgun
Heavy Support: Havocs # Grp WS BS S T Wo I A Ld Save Cost
Havocs 6 Heavy 4 4 4 5 1 4 1 8 3+ 182
Missile Launcher (x4); (C:CSM, pgs. 37 & 102); Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol (x6); Boltgun (x2)
Aspiring Champion 1 4 4 4 5 1 4 2/3 9 3+ 26
Close Combat Weapon; Champion of Chaos; (C:CSM, pp. 47 & 99); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun
Heavy Support: Obliterator # Grp WS BS S T Wo I A Ld Save Cost
Obliterator 2 Heavy 4 4 4/8 5 2 4/1 2 8 2+/5(i) 152
(C:CSM, pgs. 42 & 102); Infantry; Fleshmetal; Mark of Nurgle; Power Fist; Fear; Bulky; Daemon; Deep Strike; Obliterator Weapons; Slow and Purposeful
Elite: Helbrute # Grp WS BS S T Wo I A Ld Save Cost
Helbrute Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 3 105
(C:CSM, pp. 56 & 97); Vehicle (Walker); Multi-melta; Power Fist; Combi-Boltgun; Crazed
Name Min Max Used
Other Units - 0 11
Legendary Units - 0 0

Monday, July 15, 2013

Flying High



Since the advent of 6th edition, and the new Chaos Space Marine codex, flying items have become quite cool for CSM. We finally got a vehicle in the form of the Helldrake, with it's Vector Strike and the ability to shoot as it a pivotal weapons (Hell Yeah!). Deamon Princes unluckily got a bit of a nerf in stuff like Smash (round down attacks for double penetration vs vehicles), no more Eternal Warrior (deamon weapon kill sticks me) and no more Lash of Submission (NOOOOOOO).

But we do gain some extremely cool things! we get flying! With flying you get to do move up to 24 Inches above everything raining down Vector Strikes (D3 + 1 S6 AP3 hits). If you wish to ramp up the odds, take out your CC and put on Burning Brand of Skalathrax for some S4 AP3 template action up to 23 Inches from your base with Torrent (base of template within 12 Inches of model).

Or another alternative is to keep the above setup then run Tier 3 Psychic Powers on Tzeentch and unleash merry psychic hell on your enemy as well. You'll also get to re-roll 1S on your armour save table. Like most people are going to care seeing it's going to take 6S to hit while your flying!

So you've have an extremely expensive (350 Points with Armour, Gift of Mutation and Spell Familiar), though hell of a lot more versatile Helldrake that start at the beginning of the game!